Age of Empires II: The Conquerors > Oyun Modları > v1.5 Beta R5

v1.5 Beta R5

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Please adjust your settings from the game room menu options.

For now, settings must be reconfigured for each beta, so please verify your options.See the Features section for option details: [You must login to view link]menu_options_up_15.png

Important Information:

Please remember that this is beta software. It contains known bugs and incomplete functionality. We do not recommend running beta software in competitive games or tournaments, and support is limited at this time to questions and bug reports.If you choose to run beta software, you agree that we won't reset any rated games in case of crashes or bugs caused by unsupported software. It is your responsibility to ensure that maps or required game modifications are working.Please report crashing issues / problems here: sure to attach the following files when experiencing crashes:C:\Program Files (x86)\Voobly\voobly (1).txtC:\Program Files (x86)\Voobly\voobly (2).txtC:\Program Files (x86)\Voobly\voobly (3).txtC:\Program Files (x86)\Voobly\voobly (4).txtC:\Program Files (x86)\Voobly\minidump (1).dmpC:\Program Files (x86)\Voobly\minidump (2).dmpC:\Program Files (x86)\Voobly\minidump (3).dmpC:\Program Files (x86)\Voobly\minidump (4).dmp

Changes for 5652 (R5):

  • Fixed issue with Friend/Foe color swaps due to cartography, spies, and diplomacy.
  • Fixed crash for Touch Screen Controls option, which is available outside multiplayer.
  • No rec compatibility break, so this release remains R5.

Changes for 5648 (R5):

  • Fixed the reveal enemy bonus to show all starting town centers on multi-TC maps.
  • Fixed issue where allied villagers would randomly be visible on nomad starts.
  • Fixed issue with framerate/speed inconsistencies after multiplayer unpause.
  • Command delay may still increase until players are resynced after unpause.
  • Added 2 new mouse controls to mitigate object positioning exploits when targeting:
  • Hold "Ctrl" when right-clicking to target objects hidden behind buildings (or alternates).
  • Hold "Ctrl+Alt" when right-clicking to move without targeting.
  • Client: Fixed crash with the offline patch selector tool for v1.5 Beta R5.
  • No rec compatibility break, so this release remains R5.

Changes for 5634 (R5):

  • Fixed issue with pathing where objects pass through buildings and foundations (Marauder video).
  • Fixed issue with certain units failing to automatically attack nearby targets.
  • Demolition ships and other melee units should be less likely to idle next to targets in range.
  • New AMOUNT_REVEAL_ENEMY added as #209: set to reveal enemies except for sp scenarios.
  • Append flags for 209: 1: reveal starting town-center, 2: reveal first town-center on nomad.
  • This functionality will be used by WK to enable the Vietnamese bonus on nomad.
  • Full rec compatibility break, due to the critical bug fixes above.
  • Please check and confirm your game room menu options for R5.

Changes for 5626 (R4):

  • Adjusted rec/spec speed hotkeys, so they will only affect rec/spec and not gameplay.
  • "Game Mechanics->Disable Extended Hotkeys" can disable these for rec/spec, as well.
  • No rec compatibility break, so this release remains R4.

Changes for 5624 (R4):

  • Fixed improper building resource trickle handling for the Feitoria in WololoKingdoms.
  • Adjust rec/spec speed: "Ctrl+Left" for slower, "Ctrl+Right" for faster, "Ctrl+Up/Down" for normal.
  • To adjust in smaller intervals, add "Shift" when pressing the keys like "Ctrl+Shift+Left", etc.
  • If you've changed your scroll hotkeys from the arrow keys, these will change accordingly.
  • Rec compatibility with R3 should be fine for aoc, but may be affected for WK games with Feitoria.

Changes for 5620 (R3):

  • Fixed internal AI handling for certain buildings (docks in WololoKingdoms) to avoid graphics issues.
  • Rec compatibility with R2 should be fine for aoc, but may be affected for WK games with docks.

Changes for 5618 (R2):

  • Fixed issue with boars abandoning their attack despite being targeted.
  • Fixed issue with patrol units freezing when a path cannot be resolved.
  • New menu option: "Other Options->Low Rec/Spec Rate" for slower systems to stay live.
  • Performance optimizations.

Changes for 5572 (R1):

  • The hotkey editor will now allow, but still alert, for conflicting keys.
  • New menu option: "Environment Effects->Spectator Only Effects" disables effects when playing.
  • Client: Fixed dark fog unit spy toggle from the "All Visible" checkbox in rec/spec.
  • Client: Fixed command bar styles for WololoKingdoms.
  • Performance optimizations.

Changes for 5565:

  • Volume effect: adjust volume using the Play Sound effect with Number set from 1-8 or 9 to stop.
  • Performance optimizations.

Changes for 5558:

  • Fixed tech tree team units: change tech tree item Status from 2 to (10 + civId). (WK update required)
  • Fixed gate HP drain after change ownership for each open/close event.
  • Client: Fixed Numeric Age Display menu option.
  • Client: Fixed match stats and rec handling.
  • Client: Fixed extended data added to the game clock in CS.

Changes for 5548:

  • Fixed improper variability in monk conversion timing code.
  • String table id textbox enabled for scenario editor triggers.

Changes for 5525:

  • Fixed friend-or-foe color swapping after a recorded game ends.
  • Fixed friend-or-foe color swapping for the victory timer text.
  • Fixed boar attack response failure to untargetable object types.
  • Tech tree civilization descriptions are now formatted with bold, etc.
  • MUL_ATTRIBUTE an object cost (FWGS) by -1 to create a cost type or -2 to remove a cost type.
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