Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > CBA PathBlood 1.8.0
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Balance updates for PCM III
Reworked anti-delete system (1 trigger/building, less delay, works in Definitive Edition too)
Minor improvements
Update 1.6.7:
Balance updates
Definitive Edition civilizations have been added
Now the map supports 72 different civilizations in total
Minor improvements
(The map does not fully support DE yet, because of counter and spawn system bugs.)
fking amazing map man. I love this ****, almost playing it everyday. Here is one issue, when you are on 5th age, it takes only 2 petards to raze a dock. And any chance for TTM to work with it? It crashes the game at start. Also unlike in other cba when a player have different color, he dies, but in pathblood, game crashes.
I know about this wrong color crash bug, the Great Khan hiding mechanism causes it. I think there is no need to fix this, because it is better to get crashed instantly, than playing an unfair game.
I know about this wrong color crash bug, the Great Khan hiding mechanism causes it. I think there is no need to fix this, because it is better to get crashed instantly, than playing an unfair game.
New civilization: Polish have been added (only for PCM III)
Counters have 0/0 initial HP instead of 1/0 (only in 1.5)
Minor bugs fixed
Definitive Edition now supports to damage object by negative number, so the counters won't die at gamestart.
If you used a Petard as hero, now you can bring it back to the PathBlood area
Four new civilizations: Burgundians, Sicilians, Bohemians and Poles have been added
Added support for Community Patch v1.6
You cannot delete your tower which shows the required kills and razings
Fixed bug Eagle Warrior was not researched in Castle Age
Fixed bug Elite Steppe Lancer was not researched in Imperial Age
Monastery and Monks are enabled in Feudal Age
Fixed bug Scorpions did not get extra attack in DE
Now the map supports 77 different civilizations in total.
Four new civilizations: Bengalis, Dravidians, Gurjaras, and Hindustanis have been added
The following balance updates have been made to Realms:
Balts and Turcomans get Chemistry researched at start
Burgundians need 250 kills for Castle Age instead of 300
Malays need 2 razings for Villagers instead of 3
Malays need 200 kills for Castle Age instead of 250
Turcomans need 200 kills for Castle Age instead of 300